Players should stack before Fel Imp-losion so that the 8 imps spawn in same location.
Stunnable and interruptible, high priority to kill quickly (just like Xhul'horac).
Split groups; 1 goes Green, 2 goes Red. Soft stack left side of Summoner. When adds spawn, ranged spread, melee switch to opposite side of Summoner. AoE adds and then soft stack again on Summoner. Whoever gets Curse of the Legion, run to Purple Spire and let debuff expire (do not dispel!).
This kill order eliminates the Infernals early so that melee DPS are not hampered by them while killing the final Fel Iron Summoner. A raid with few melee DPS could consider killing the Fel Imp summoner before the Infernal summoner.
Phase 2 - The Resurrection (Ends at 65% health)
Gul'dan will destroy the Red Fel Spire at the start of the phase and resurrect Mannoroth - Doom Lords will no longer spawn, however Fel Imps and Dread Infernal will continue to spawn.
Felseeker: Radius begins at 10 yards, then 20 yards, then 30 yards. Move out quickly, speed boosts helpful (Stampeding Roar). Casts every 50 seconds.
Things to Group up For:
Mannoroth's Gaze: Fears 3 random players for 4 seconds, when it expires, damage is split in 8 yard range. Additional 1-2 players with damage reduction CDs should help split damage. Not dispellable, but can be immuned (solo because damage is still split). Will happen when Mannoroth reaches 100 energy, he begins phase at 60 energy, but it will occur every 45 seconds after the first cast.
Important Tank Mechanics:
Glaive Combo: 3 abilities cast 1.5 seconds apart, will be cast every 30 seconds.
Gul'dan now destroys the Purple Fel Spire (Imps now gone), Mannoroth gains a new ability. (All other mechanics from Phase 2 persist.)
Shadowforce: Affects 3 random players, does a pushback and light ticking damage for duration (healers use HoTs). Run against pushback, do not get knocked off platform.
After debuff expires, affected players gain 300% movement speed increase for 1.5 seconds. Careful not to run off platform.
Phase 4 - Empowerment (35% to 0)
Gul'dan finally destroys the Green Fel Spire (no more Dread Infernals), and now empowers all of Mannoroth's existing abilities. With all the Spires destroyed, tanks can longer have back to them and must now face Mannoroth toward center.
Empowered Glaive Thrust will deal its damage to all players in front of the boss, so the second tank should step aside Empowered Massive Blast will knock the tank back a long distance, so the tanks must position themselves to be knocked back along the central axis of the platform
Empowered Mannoroth's Gaze (8 yards) gains a new mechanic: Gazing Shadows. Puddle reduces movement speed by 50% and does periodic moderate Shadow damage. The fewer players soaking the fear, the smaller the puddle will be; 2-3 can soak. Spread before it is cast.
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