Fel Rage: randomly fixates on target for 30 seconds increasing player's damage dealt, healing done and Leech rating. Player must kite boss 25-30 yards from previous tank (and not toward Dia) so that Acidic Wound will drop by the time Fel Rage fades. During this time, player should use personal defense CDs and damage Gurtogg.
Bloodboil: cast frequently, targets further five players and deals moderate damage.
Stacking debuff that lowers players' maximum health by 10% per stack, cast every 15 seconds. Players will retain stacks even after Gurtogg dies. Kill Gurtogg quickly to limit the number of stacks, ideally 3 or fewer stacks.
Ultimate Ability - Demolishing Leap (is cast nearly four minutes into fight, last used)
Jumps to distant locations and deals damage to the raid based on landing site. Use speed boosts to move quickly away from impact side (big brown swirly).
Felstorm: Cast every 30 seconds, moderate unavoidable raid-wide damage. (Looks like whirlwind, but no need for melee to run out.)
Fel Blade: Green arrow points in random direction, heavy damage and knock back.
Summons image of himself behind half the players in the raid and deals moderate Fire damage. Occurs once every 8 seconds, increases by 5% every cast. Continues after death, continues to increase in damage.
Ultimate Ability - Windwalk (is cast 2:30 into fight, second used)
Vanishes from combat, but spawns 8 Mirror Images which must be killed, their health is based on how much health Jubei'thos had when it was cast. Jubei'thos will return after 45 seconds, or after all Mirror Images are killed.
Void Haze: 25 yard range, makes other bosses immune to attacks, must be tanked apart from Gurtogg and Jubei'thos.
Void Bolt: Moderate Shadow damage to tank, can be interrupted.
Nightmare Visage: Heavy tank damage, cast every 35 seconds; use defensive CDs or external CD.
Dia will Charge to tank if they leave melee range, cannot be kited.
Every 70 seconds, Dia will cast Mark of the Necromancer on a player which debuffs them with a Magic dot that deals increasing damage every tick; the icon changes color to indicate severity (purple > yellow > red).
Reap is cast one minute into the fight, then every 70 seconds thereafter, and immediately when Dia reaches 30% health. This will remove all active Mark of the Necromancer debuffs from players, and creates a small purple zone under the feet of each affected player.
Players have 4 seconds to run out of the raid to unused area of the room to drop debuff and create void zone; do not overlap and move out of the void zone quickly. If dispelled during Reap, void zone will still occur as well as leap to two new targets who will also create void zones - do not dispel during Reap cast.
Dispel Mark of the Necromancer when it is in red severity; or when is on a player with a different debuff or if it is on a tank just before Reap.
She will cast one last Reap and then no more. Begin by dispelling red severity debuffs, but as the entire raid becomes covered - dispel on cooldown, new debuff will overwrite high severity debuffs.
Ultimate Ability - Wailing Horrors (is cast 1:15 into fight, first used)
Fills the room with Darkness for 15 seconds causing unavoidable raid-wide damage; during this time players must avoid Wailing Horrors (dark purple demons that spawn at edge of room and then rush to the center of the room); side step their path.
One tank will be tanking Dia Deathwhisper the entire fight, while the other tank will have Gurtogg Bloodboil and Blademaster Jubei'thos
Pull Dia away from the other two bosses, so that her Void Haze does not make the other bosses immune to damage
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