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Feiorai
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re: Overview: Kormrok

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Loot

Normal, Heroic, Mythic (690, 705, 720)

Feiorai
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re: Overview: Kormrok

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Kormrok: 690 (N), 705 (H)

https://www.youtube.com/watch?v=Ysn91JHy21U NEW Fatboss Live Guide
https://www.youtube.com/watch?v=-25dE5owxE0 Fatboss PTR
http://www.icy-veins.com/wow/kormrok-strategy-guide-normal-heroic
 Icy-Veins Strategy
http://www.wowhead.com/guides/raiding/hellfire-citadel/kormrok-strategy-guide Wowhead Strategy

Overview

  • Phases: Each pool can be considered its own phase; 3 alternating
  • Berserk: Enrage at 5 minutes 40 seconds, this is not a hard enrage, fight will continue.
  • Heroism: Start of fight.
  • Healer Cooldowns: Every Pound and especially when Pound and Dragging Hands coincide.

Kormrok leaps to a pool at the start of the fight, and then every 2 minutes thereafter. He cannot return to the same pool until he has visited each of the pools. Each pool grants him that pool's empowerment. Each time Kormrok leaps to a pool, the raid will be splashed by that pool's corresponding damage type (shadow, fire, nature).

  • Tank Kormrok near the pool you want to use next, cycling through all three before returning to the first.
  • The suggested order on Wowhead is Fiery > Foul > Shadowy.
  • Each pool will start with that pool's empowered ability. Each of the following three major abilities are used during each pool, but are not empowered according to which pool is active. Pound is used during each pool phase, but is never empowered.
  • Kormrok uses his abilities roughly in the order of Explosive Runes > Grasping Hands > Fel Outpouring, but each ability is on its own cooldown timer.
  • Each empowered ability will also be used twice during each pool phase.

Pound: Does not get empowered. Simple raid-wide AoE that creates damaging shockwaves under every player's feet; moderate Physical damage every second for 5 seconds. Stay spread out 4 yards for duration of Pound.

Fiery Pool (Explosive Energy)

  1. Explosive Runes / Empowered Explosive Runes
  • Creates 5 red runes on the ground that persist for 15 seconds or until triggered.
    • If rune fades without being triggered, entire raid takes heavy damage.
    • When rune is triggered by player, player takes damage and anyone in 8 yard radius.
    • Use a set group to trigger runes, use personal cooldowns.
  • Empowered Explosive Runes do not disappear when triggered, instead reform several yards in front of player who triggered rune.
    • To get rid of them, players must push the runes together in a controlled way. Runes will not reform if they are forced to overlap, or it is the last rune to be triggered.
    • Runes will form in a roughly pentagonal shape. Wowhead and Fatboss agree to push runes toward center of pentagon shape.
Explosive Burst: Roots current tank in place, off-tank taunts and moves 40 yards away from location. Tank will detonate in 10 seconds causing damage in 40 yard radius and is affected by Fel Touch and should not tank again until it fades.

Foul Pool (Foul Energy)

  1. Grasping Hands / Dragging Hands
  • Summons a Grasping Hand that will Grab and then Crush each player except tanks. Grab does a small burst of damage in a 4 yard range. Crush then does moderate Nature damage until killed, use AoE. Wowhead suggests not stacking entirely, but clump in small groups of 4-5 players, each clump about 5 yards apart and use damage-reduction cooldowns to mitigate initial splash.
  • Dragging Hands is the empowered version of Grasping Hands. The Grasping Hand will now drag players toward the Foul Pool, which will cause extreme damage if the hand isn't killed before this happens. Stack points should be far away from pools to give players time to DPS hands.
Foul Crush: Summons a Crushing Hand on the current tank which stuns and roots the tank in place. Damage increases on tank until the hand is killed. Off-tank taunts when main tank is affected. Affected tank will also gain Fel Touch and should not tank again until it fades.

Shadowy Pool (Shadow Energy)

  1. Fel Outpouring / Empowered Fel Outpouring
  • Causes the Shadowy Pool to overflow sending Shadow Globules sweeping across the area which move in an erratic pattern, dealing heavy damage to anyone that passes through them. The globules are more spread out the further from the pool they are. Easier dodge from center of room, or nearer to Fiery or Foul Pools.
  • Empowered Fel Outpouring causes all three Runic Pools to spawn globules which are very difficult to dodge and will require sustained movement from entire raid. Move near to one pool to dodge that pool's globules first, then dodge the rest of the incoming globules from the other pools.
Swat: Targets current tank and knocks them back; avoid being knocked into a Runic Pool or against a wall - the further the knock back, the less damage is taken by tank. Aim toward the entrance to the area. Off-tank taunts when main tank is affected. Affected tank will also gain Fel Touch and should not tank again until it fades.

Tanks

  • Position Kormrok near the pool your raid wishes to activate next
  • Do not chase Kormrok when he leaps into a pool, as the pool deals extremely heavy damage every second
  • After Kormrok leaps to a pool, reposition him so melee do not have to stand in the pool to DPS
  • Use damage-reduction cooldowns for the SwatFoul Crush, and Explosive Burst abilities
  • When the current tank is affected by one of the above abilities, the off-tank should taunt
  • When Explosive Burst occurs, move the boss outside of the 40-yard Blast radius
  • If Kormrok is affected by Shadow Energy, position so that Swat does not knock you into a wall or the slime pools

DPS

Healers

  • Use raid cooldowns for Pound and Grasping Hands or Dragging Hands, with strong CDs for times when these abilities overlap
  • Each time Kormrok leaps into a pool, the raid will take a single hit of damage - line up AoE effects for these times
  • Players triggering Explosive Runes, or especially Empowered Explosive Runes, will require extra single-target healing
  • Use single-target damage-reduction cooldowns on tanks for Foul Crush and Swat

Everyone



Last edited by Feiorai on Thu Jul 02, 2015 4:33 pm; edited 1 time in total
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